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You look over the preserved relics of dead family members and are sucked into vignettes that tell the stories of how various Finches died.
This sounds grim, we get it. However, its charming style and magical realism tilt make What Remains of Edith Finch involving and touching rather than depressing.
It plays out a little like an interactive movie. Ni No Kuni II is not, but retains the same charming art style. It also changes the fighting mechanics.
You command three fighters with fast, slow and magic attacks, and the ability to dodge. This part is surprisingly moreish.
Into the Breach is an elegant sci-fi strategy blast you can play on your lunch break at work. It is made by the team behind Faster than Light, still one of our favourite PC games of the last decade.
And for the handheld gaming veterans out there, there are shades of Advance Wars to it too. Earth has been invaded, and almost taken over, by aliens.
In Into the Breach you control groups of mechs sent from the future to reverse this fate. Each encounter takes in an 8x8 block grid, your battlefield.
It has the tactical purity of chess. As you play you can upgrade your mechs to improve your chances. Some screenshots make Surviving Mars look like The Sims: Mis-managing resources in Sim City or Civilization may make your inhabitants angry, or lower your income.
But in Surviving Mars it can cause a chain reaction that sees life support systems fail. However, you do get all the DLC released on consoles and, if your PC is beefy enough, better frame rates.
You travel around an open world packed with Americana-style buildings, all your companions are human and the combat plays out in real time, not as turns.
However, you can tell this is a Final Fantasy game just by watching a second clip of it in action. The PC tends to get associated with the kind of games you sit down at for hours.
Until your eyes are red and part of you begins to regret your life choices. You can play Descenders in quick blasts.
If you can drag yourself away from its moreish-ness, anyway. A career mode pits you against a series of courses in the same style of environment, each with objectives.
But you have limited lives for the whole run. A mix of mobile game style and unforgiving old-school progression mechanics gives Descenders a fresh feel.
Not every game has to be about destroying aliens or shooting off the faces of unnamed soldiers. American Truck Simulator is like mindfulness meditation compared to those titles.
You drive a big 18 wheeler-style truck over the long highways of the US, delivering cargo from A to B. This is the sort of game you can put on like a cosy slipper after a long day at work.
Some of their biggest fans will get teary telling you about the memories of their favourite side characters.
This is a difficult, slightly throwback-flavoured RPG where you control a band of classic fantasy-style adventurers. Pillars of Eternity II is on the horizon too.
Another throwback to a style of game that has disappeared, Legend of Grimrock 2 is a dungeon crawler where you move in blocks, not freely.
Why would you want that? It changes your relationship with the environment, making it feel more like an intricate puzzle than just an open world a texture artist has been let loose on.
There are an awful lot of actual puzzle involved here too, in-between the bouts of classic "dungeons and dragons" style combat encounters.
Retro as the play style is, Legend of Grimrock 2 looks fantastic, with plenty of outdoors areas to stop you from getting bogged down in dimly-lit dungeons.
That simple premise - parachute into a map with no gear, scavenge for weapons and armour, then fight for survival with a single life in a map that continually shrinks - is still gripping, even if it has a few too many bugs.
One of the most recent releases on this list, Kingdom Come: You might get off your face on schnapps and get in a fight with the town drunk; you might start filling your pockets with the gold of unsuspecting townsfolk, Thief-style or stain your blade with blood in the battlefield.
It also runs best on PC with the right specs, naturally so get it on the download pronto. But here we are, in , with a game that boasts over 25 million registered players and its third year of consecutive content updates and premium bells and whistles.
Dialling back the Rainbow Six formula to its roots - two teams fight in the same map, one protecting an objective while the other attack and fights their way in - no two matches in Siege are ever the same.
Coming from the indie team at gave us TowerFall and TowerFall Ascension comes one of the most rewarding pixel platformers in years. As you climb the titular mountain, flame-haired heroine Madeline will battle her innermost demons as much as the harsh and dangerous conditions around her.
Original Sin 2 arrived in , it had quite the task ahead of it: Then what does developer Larian Studios do? It only goes and follows it up with one of the most essential additions to the genre in years.
The big selling point, and the main ingredient of Divinity: You control a party of characters alongside your own custom avatar, and you can utilise each one individually in battle.
With countless skills and attributes to mix and match, the breadth of tactics available makes this an imposing yet deeply rewarding way to test your RPG abilities.
Nintendo famously wimped out with the first Mortal Kombat, forcing Midway to censor its violence while Genesis players enjoyed all the blood and gore intact.
Street Fighter Alpha 2 was released even later than Ultimate Mortal Kombat 3, and was the kind of late-to-the-party release that seemed just a little nonsensical — but, when you played it, it felt like a real labor of love.
Capcom had crafted some truly excellent Street Fighter titles for the SNES in earlier years, and this port of Alpha 2 felt like a fond farewell to an old friend.
It pushed the bit system to its limits, and actually a bit too far beyond — it had to make some significant compromises to run on the aging console.
Top Gear 2 looks, feels and plays a lot like NES titles like Rad Racer did years before, with the boost of bit processing power giving the whole experience a fresh coat of paint.
I am the night. Even more thankfully, the resulting game was a great one. Buster Busts Loose, capably crafted a Batman platformer that captured the dark, iconic style of the animated series.
In the generation that preceded those, though, they were cutting their teeth on Turrican. You rode Tauntauns across the frozen wastes of Hoth, flipped and dashed your way through the bogs of Dagobah and tried not to lose your footing and fall to your death from the precipitous heights of Cloud City.
Playing out like a gritty, futuristic version of the classic Prince of Persia designs, Blackthorne casts you as an alien commando raised among humans who must return to his homeworld and blast everyone in sight — in order to reclaim his birthright and reign as king.
And released just before the ESRB started putting warnings of such content on game boxes. Turtles in Time, Sunset Riders was a side-scrolling brawler where no one ever got punched — just shot.
You jumped into the role of one of four different bounty hunters living in the Old West, and you hunted down bandits through dusty streets and run-down saloons side-by-side with a Player 2 partner.
This game was classic Konami, taking their practiced prowess from the development of action classics like Contra, and applying it to their own version of the animals-with-attitude craze that Sonic the Hedgehog had started a few years earlier.
Sparkster could flip out, rocket-rush through the air, spin-slice his enemies and keep his rodent mohawk looking perfect all the while — an under-appreciated mascot in a great game.
Stunt Race FX was a little goofy and all kinds of blocky to look back on today, but its 3D cars and racetracks were sensational to behold on the Super.
What made the game even more fun was that the cars were given life and personality, too — way before Pixar dreamed up Lightning McQueen, we had the Coupe, the F-Type, and the 4WD smiling along and blinking their headlight eyes.
How do you make an even better brawler? It was an epic adaptation for Marvel fans, and even SNES owners who knew nothing about the source material had this cartridge catch their eye — since it was painted in a bold shade of red.
When it comes to basic sports games made available on every different platform, Nintendo has a holy trinity it commits to before anything else — baseball, golf and tennis.
Super Tennis, though, was released back in the era when the sports needed no extra mascot or wild new control scheme to market themselves — they simply offered excellent, focused adaptations of their targeted athletic event.
Super Tennis was the best at what it did in its day, and its incredibly accurate and addictive racquet-wielding gameplay and enthusiastic fan reception insured that all those future games had a firm foundation to build on.
You never saw Luke flip out and blast this many monsters on the big screen — this was Star Wars with tons of extra battle sequences squeezed into every possible part of the narrative.
The difficulty level was also famously brutal, but the game was nevertheless successful enough to warrant sequels based on Empire and Jedi.
This head-to-head fighter was a fusion of the best elements of its age. It took the one-on-one combat made popular by Street Fighter II and Mortal Kombat, and paired it with a visual presentation rendered in the same computer-generated style that made Donkey Kong Country such an eye-catcher.
It also pioneered a ridiculously over-the-top combo system that let you brutalize your opponents with dozens of hits in a row, and topped it all off with memorable combatants like the ice man Glacius and cyborg assassin Fulgore.
We were blown away when it was faithfully brought to the SNES in , and though cuts were made in the porting process the final product was still strong enough that we had to honor it with a spot on our countdown.
Maximum Carnage, DC Comics commissioned Sunsoft and Blizzard to team up and bring out a counter-punch featuring their Kryptonian champion. Well, until he died.
After that, you got to play as his four would-be successors from that famous story arc — The Cyborg, The Eradicator, Superboy and Steel.
Altogether it was great Superman video game. This was 3D gaming — not 3D as we would later come to define it with polygon counts, but 3D nonetheless in that you could take to the skies here and feel the experience of free flight and sense the depth and distance of the ground below in ways the NES could never hope to present.
But few of us knew that term at the time — for wide-eyed young boys and girls seeing it in action for the first time 20 years ago, it may as well have been magic.
The SNES, responding to the new technique through the following years, was then home to several "cinematic platformers" that adopted a similar style — and Flashback was nearly the best of them all.
An incredibly striking journey every step of the way, and unlike anything else on the SNES. Well, most anything else. And since Capcom was the company doing the development, the end result ended up feeling like these X-Men got loose in a Mega Man game, running, jumping and blasting their way through side-scrolling stages lorded over by some of the baddest villains from the show.
It all worked well, and must have sold quite a few units too — since Marvel and Capcom have continued their partnership to this day.
No longer were you in command of generic teams and faceless players, now you could actually be the Dallas Cowboys, Buffalo Bills, or Green Bay Packers.
The end result was arguably the best Madden released in the bit era, and maybe the most retro-nostalgic installment in the entire series.
Remember Soul Blazer, placed just two spots back at 76? Illusion of Gaia was something of a spiritual sequel to it — and was done so well that Nintendo actually took notice of the game and published it as a first-party release here in America.
And took the opportunity to promote it with a new Zelda-like logo. The game put you in command of Will, a young adventurer with latent psychic abilities — and the power to transform.
He could morph himself into the fully-grown adult body of a knight named Freedan for extra fighting power, and also the alien-like lifeform Shadow late in the adventure.
Saving the world required using each version of the hero at the proper time. Any old run-and-gun shooter game can cast war-hardened soldiers or shirtless commandoes as its heroes, but it takes real guts to design a hardcore shooter with happy, smiling, cutesy characters instead.
It was a clash of softened style and hardcore action that still gets us nostalgic to this day. Modern Warfare games made defending U.
Jungle Strike was the chopper-focused sequel to Desert Strike, the game that let you fly the skies of the Persian Gulf.
This game, though, had you taking to the air to defend our home capital of Washington, D. He first started on the path to those more modern success stories with one big bit hit, though — Populous.
Essentially establishing the "god game" as a genre, Populous cast you as an omniscient being in full command of a world of virtual people. You could remake the terrain around them, trigger natural disasters and fight back against rival deities for the right to claim worshipping subjects as your own.
Ten spots back at position 79, we said that the cinematic platformer Flashback was unlike almost anything else available on the SNES — this game is why that "almost" had to be in there.
Out of this World is a similar experience to Flashback, with its usage of rotoscoped live-action animation and general style of gameplay.
They were so similar, in fact, that many people thought Flashback was an Out of this World sequel. Over there it was Dr. For Nintendo players, though, it became a Kirby game — as the happy pink puffball headlined the action.
He is so much cuter than that old fool Eggman, after all. The last traditional side-scrolling Mega Man game to come to a Nintendo console before the franchise migrated away for over a decade, Mega Man X3 was a solid send-off for the bit era.
Like its immediate predecessors X and X2, it cast players as a more futuristic, modern Mega Man living further into the future relative to his NES predecessor — and the faster pace, emphasis on exploration and suit upgrades for the hero continued to distinguish X from the original Mega Man.
This was the first game to ever make the pony-tailed sword-wielding sidekick into a full-on playable hero. His solo career started here!
What a wonderful phrase. And if any of you were worried about this game getting included in our countdown, allow us to reassure your problem-free philosophy by proudly shouting from the rock top that The Lion King was a surefire Super Nintendo success.
The game adapted the popular Disney movie into a challenging side-scrolling platformer that, like the film, started off presenting our hero Simba as a young cub and concluded with him as a full-grown king-in-the-making.
Not in front of the kids. The gameplay evolved and gave players a choice between multiple Force options — the Force being that floating, extra pod thing that accompanies your ship in R-Type games.
The variety offered by the new Shadow and Cyclone options gave this particular assault against the Bydo Empire a lot of replay value too.
The proud few who declared themselves as both soccer fanatics and Super Nintendo supporters in the U. International Superstar Soccer was an incredibly thorough, detailed and accurate conversion of its sport of choice, even going so far as to base its playable teams on the active international teams of the era — drawing them straight out of the World Cup tournament.
Neo Geo games were so prohibitively expensive compared to the other options, though, that few young fans could ever hope to afford them — meaning owning incredible fighting games like Fatal Fury was like an unattainable dream.
Shockingly, though, that impossibility became a lot more possible with the release of two Fatal Fury ports to the Super NES.
It was an unexpected but welcome turn of events, as Nintendo loyalists could now experience the fighting styles of Terry and Andy Bogard on their system of choice, and without having to shell out the hundreds upon hundreds of dollars the Neo Geo home machine demanded.
Back in , after everyone had already migrated over to the N64, Kirby hit the aged SNES with this platformer sequel. Incredible single-player action was widespread across the SNES library, but there were a couple of great two-player co-op classics to come from the system too — like this cartoonish adventure starring a pair of cavemen.
Not just cavemen, though. Joe and Mac are Jurassic-era, club-wielding shinobi who flip out and bash the snot out of any and all dinosaurs they see.
And they do in wildly colorful environments, all while wearing big, silly grins — grins that attract the attention of some prehistoric hotties.
Luckily, though, both games were amazing. Four-player gameplay was the huge draw, as you could finally play simultaneously against more than just one of your friends.
Even as a single-player experience, though, the fast and frantic pace of skating and slap-shotting here felt utterly unrivaled.
Though, sadly, this sequel did remove the ability to brawl with opposing players. The last and most overlooked of the original Donkey Kong Country trilogy, DKC3 was a late SNES release that unfortunately went ignored by a lot of Nintendo fans — since it first shipped to stores two months after the N64 had debuted.
People were too busy jumping Mario around in 3D to pay much attention to the old 2D fare any more. More varied environments, a new playable character the roly-poly Kiddy Kong and a deeper amount of side quest content kept true Kong aficionados busy here for hours on end.
His debut was the stuff of perception-altering legend, as his game was filled with off-the-wall environments, mind-bending music and enemies with really, really odd names.
Seriously, that was the main villain. Axelay was a visual stunner on the SNES. Like getting two games in one, half of the levels scrolled vertically while the other half displayed the action from the side.
This classic Taito puzzler took happy-go-lucky dinosaur twins Bub and Bob, and almost permanently retired from the action-oriented Bubble Bobble games, just so they could stand at the bottom of the playing fields of this puzzler franchise and just look cute.
Bust-a-Move was one of the best new puzzle designs to come out of the SNES age, as it challenged players to line up and launcher that fired colored marbles and send them sailing into a crowd of similarly shaded spheres descending down the screen.
Match three of the same color and smash, they all disappear. The series debuted in America is , and late the next year we got this second installment.
The game offered a variety of unique supporting characters to fill out your fighting party, and traditional JRPG design choices like random encounters, turn-based battles and poorly translated text.
Really poorly translated text. He finally retired last year, though, so if Nintendo ever did move forward with another baseball game it might have to be promoted by another young superstar instead.
But at least things looked a whole lot prettier this time around. Arthur might have controlled like a wooden plank and the enemies might have felt unmercifully cheap, but the visual effects just kept us coming back again and again for more pain and punishment.
Here it is — the first official four-player game for the SNES. Though we honored Super Bomberman 2 earlier in our list, we have to give greater credit to the game that Hudson used to first present four-way play to Super Nintendo owners, courtesy of their Super Multitap device.
The game itself was also superb, serving as one of the earliest appearances of the famous Bomberman Battle Mode that has gone on to become such a staple of party gaming since.
There are still few multiplayer experiences as satisfying as successfully sandwiching your friends between a wall and your about-to-explode bomb.
And few experiences that feel as shameful as getting blown up by your own misplaced explosive. Presented in a goofy, B-movie style with ridiculous stage names like "Chainsaw Hedgemaze Mayhem" and an array of enemies that included not just zombies, but spoofs of every kind of silver screen bad guy ever conceived even a gigantic baby , the now cult-classic ZAMN set the standard for all zombie games to follow.
You could even use a weed-whacker as a weapon. Why play just one Kirby game when you could play nine of them at once?
That was the idea behind Kirby Super Star, a compilation game that brought together a ton of smaller Kirby adventures into one grand package.
Kirby Super Star was an incredible game and incredible value. On paper, Harvest Moon sounds like it would be no fun at all.
Then, when the SNES was released, they were there to support the new system on Day 1 with this incredible follow-up.
The game offered hardcore players of the day a great challenge, too, and completing it quickly became a badge of honor for SNES players. Though, if you needed some assistance in doing so, you could use a slightly-remixed version of the classic Konami Code.
But because, for whatever reason, it bombed in sales. Maybe parents took offense to the creepy demonic art on its box? Maybe the game was too tough for players to handle?
That means, in the course of one week, there were more people who returned the game to get their money back than there were others who actually purchased and kept it.
Both of them feature a main character named Ryu whose ancestry dates back to a legendary Dragon Clan. And both of them have similar gameplay, with turn-based battles and random enemy encounters.
But hey, this is the first one! Far and away one of the most brilliantly original game designs ever conceived, E.
The game started you off as the lowliest of lifeforms and tracked your evolution over time — an evolution you could entirely influence. When you made it to dry land you could evolve legs bred for hopping or running.
You could grow bat wings or bird feathers. It was wild — the combinations were endless, and each choice had an actual effect on how your animal played too.
Games like Spore continued the tradition of letting players craft weird, wild creatures to control. The franchise-launching first installments of long-running series continue to appear as our countdown continues, and Ogre Battle is the next to be honored.
This in-depth tactical strategy game had so many different elements included in its design that you could play it for weeks and still not see everything inside — from forming parties of characters to marching across the world map looking for fights, from an alignment system that tracked the morality of your actions to a tarot card mechanic that could change that course of a battle, this game had it all.
Another great series that the Super Nintendo helped to start. How do you make a cybersuit-wearing mutated earthworm superhero even weirder?
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