Apr. Das Action-MMO "World of Tanks" erfordert einiges an Übung und taktisches Geschick. Mit unseren besten Anfänger-Tipps gelingt Ihnen aber. Juli Die 4 wichtigsten Tipps für Einsteiger: Welcher Panzer ist für Anfänger der richtige? Wie finde ich am besten den Einstieg ins Spiel?. Bildergalerie: Tipps zum Actionspiel World of Tanks für PC.
Many medium tanks can match that speed too, such as: Myth 5 Our scouts are noobs. Playing as the scout among heavies is the hardest role to play.
Excluding other goals of a light tank such as artillery killer. When playing as a scout, your task is to reveal enemy locations so that friendly artillery and tanks can shoot from out of viewing range.
Even if you do get killed in the process, but if artillery and other heavies had managed to take out several enemy units with the intel you provided, then its more than a good tradeoff.
But there are many times when as a light tank, or even as a scout, you should not just blindly rush into the enemy base. If at the start of the game, you see a few light tanks all charging forward in the name of "scouting".
Go hide in the bushes, defend your base from enemy scouts, or follow your arty. Or play as the observation scout.
More on that later. Your teammates would have lighted up the map with red dots. Enemy positions are already known, so it is pointless for you to follow the dust trail and then get all your scouts killed in the opening salvo.
Also as long as enemy locations are known, then there is no need to scout. If your mediums and heavies are in the midst of engaging enemy tanks, and red dots are already lighted up, then just be patient and sit quietly in the base.
That usually happens toward mid to late game, after half the team is dead. This means you have their full attention, and their full attention means a better survival chance for you.
Take note of artillery numbers in your team. The more arty on your team, the more useful as a scout. If you decide to do an early blind rush, then at least wait for 5 seconds to let your arty, TDs and heavies get into position.
Sometimes they can be slow lumbering jacks. Always approach from the side, and sweep to the other side. Find some place safe, out of enemy viewing range, then u turn and sweep in again.
During a rush, never ever stop. Try not to make steep turns that will slow you down. Never bother to engage enemy tanks. Let your arty and heavies do it.
Move in an unpredictable S curve. That means move in a slightly curved arc, occasionally hitting the S or D key to throw off their aim.
Ideally you should use a fast unit for this. Load up on the optics and spall liner. I feel its too expensive but might be useful.
IMHO, its actually too easy to win the Scout medal. The reworked Highway received several changes, primarily to the NW area, and an aesthetic overhaul.
The framework of Highway still plays like it just did prior to its 1. There are two primary flanks on the edges of the map and the center is largely void of any fighting.
The other map set in North America Live Oaks probably rings a bell. Klondike being one of the larger maps in World of Tanks poses several challenges for players.
Being a grand battles map the sheer size of Klondike leads to countless different outcomes. This World of Tanks Klondike strategy guide will help you learn the nuances of this map.
Below Klondike is broken down into two teams. Yellow being the team starting in the northeast. Blue being the one to start in the southwest.
Lakeville is a favorite map of many in World of Tanks given its simple design that consistently rewards executing certain tactics. With a large lake dominating the center of the map you have two main areas flanking either side.
Cut off from the rest of the map is the infamous valley that has angered many armchair generals. Live Oaks is a pretty simple map to play once you break it down into the main flanks.
Unlike most maps in World of Tanks that have at least 3 different flanks to focus o. Live Oaks only has two. How a particular match plays out depends on choosing between the town and railroad.
The center is reserved primarily for spotting, support, and late game movements. Typically the southern railroad is the more important flank to win since it can be won with an initial push.
With the new name came several changes that tweaked how Mannerheim Line plays. Most notably is the deafening katyusha rockets that announce the beginning of the battle.
While Arctic Region provides several different flanks to use the map largely boils down to two key areas. The Northwest corner and Southeast coast.
Mines is a classic in World of Tanks and most likely was the first map most players had in their first PvP battle. Being a small map Mines often leads to frustration at tier given the cramp space available.
No matter the tier it often is decided early on in a battle which team will be favored to win. This is due to the heavy emphasis on winning the hill and the brawling that ensues there in the first minute of the fight.
Paris was first introduced through the now defunct rampage mode. The map was reworked and added several patches later as a regular map. Paris features a layout reminiscent of Ruinberg with its urban layout but is more dynamic with more flanking options.
Redshire has been in World of Tanks since nearly the beginning of the game. It has underwent several reworks but still plays similar to the original map all those years ago.
Redshire features rolling hills, a lot of open ground, and plenty of cover to use to your advantage. The map is largely separated into two main flanks where the bulk of tanks will go in standard battles.
The first being the Zeppelin where heavier tanks shine in the E0 area. The second being the castle in the E1 area where faster tanks usually secure the area early on.
In between you have the central hills to support the two flanks while making headway when opportunity presents itself.
Ruinberg is an iconic map in World of Tanks being in the game since the early days of the game. The map is split into two distinct areas.
The bombed out town and the fields separated by a small cluster of buildings. Sand River has been around in World of Tanks since nearly the beginning.
Sand River is just as it sounds. Oh, and it has a River. Most of the fighting will revolve around that center river area that really is more like a gully.
The outer areas no undoubtedly play a vital part in each match. Some more so than others. Serene Coast is one of the hardest maps in World of Tanks to nail every battle.
This is due to being unlike most maps in design and not having easy defined flanks to focus on. The western part of the map consists of both hills, lowlands, and a sprinkle of cover.
On the eastern side you have an isolated peninsula and seaside town that plays completely different. More brawling and calculated mid-game pushes.
Siegfried Line has been in the map rotation since in World of Tanks. The map reflects this with half of the map being a sprawling field with bunkers.
Mercenaries, fight with or against millions of players around the world, and rewrite history in a series of epic story campaigns.
He draws attention away from his teammates, who can seize the advantage and go for the jugular. Her family was torn apart by a war without end, and now she scours the new world for clues.
She is fiercely loyal to her allies, and will band together with others in service of a greater cause. A former military commander, the Fallen Knight channels anger and rage into his combat abilities.
Merciless and unrelenting, and sows ruin on the battlefield. A spy who operated at the highest echelons of power, Silent Paladin knows how to survive.
He waits in the darkness, waiting to strike out at enemies with brutality and pinpoint accuracy.
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